
SUBURBIA GAME BLANK B HEX SERIES
Just reading the whole series has made me a better GM. The beauty of it is that it remains eminently readable and inspiring even though I don’t have time to follow it exactly. I say “insanely” not as an insult, but because this system goes into incredible detail.


(You can read Kurt’s Hexographer review right here on the Stew.)īat in the Attic’s insanely detailed hexcrawl system It’s one of the most user-friendly utilities I’ve ever had the pleasure of using, and it’s made starting and discarding early versions of my world very easy.
SUBURBIA GAME BLANK B HEX FREE
The free version differs from the reasonably priced paid version primarily in that it only works online via their website - you can do everything you need to map your hexcrawl in the free version. Hexographer is a great example of a gamer-designed tool that works beautifully, and of gamers giving back to the community. (The link is to part one there’s also a part two.) My favorite aspect is building things on the atlas level, then the regional level, then the local level - and templates for Hexographer (see below) are provided for those options. It’s the perfect combination of serendipity and enforced randomness, and letting the dice fall where they may has taken my initial ~15,000-square-mile region in directions I never would have thought of or chosen in a vacuum. I’ve been following this method pretty closely, and I absolutely love it. Prep not being my most favorite thing, that’s rare for me!Īlong the way, I’ve found a host of resources that have educated, enlightened, and inspired me, made hard things easier, and generally been totally awesome. I can see a few opportunities in 2012 for running adventures in this setting, but I’m not committed to anything - I’m prepping this because I want to, not because I have to. So in my vanishingly miniscule spare time, I’ve been creating my own hexcrawl.

I’ve never gamed this way on either side of the screen, but god damn do I want to try it out. In brief (as I understand it), a hexcrawl is a game where the GM designs a portion of the world, maps it out hex by hex, populates it with things for the PCs to do and places to do them, drops the PCs somewhere in the middle, and asks her players “What do you want to do now?” The story is what the PCs make it - no over-arching narrative, no GMing agenda to preserve, and no need to fudge rolls or pull punches.Ĭoming off of a story focused, tightly scripted Star Trek campaign where the whole group prioritized making it feel like the show, the hexcrawl concept hit me like a combination ton of bricks/breath of fresh air. One aspect I missed out on - to the point that I wasn’t even aware it existed - was the hexcrawl (or hex crawl, if you prefer): the original sandbox.
